ANIM 19 | Color Theory and ApplicationUnits: 2Transfer: CSU Formerly Entertainment Technology 94. Students in this course will study the development of color perception, harmony, expression, visualization, and the application of color in traditional and digital imagery using a 2D, 3D, or 4D format through a series of problem-solving exercises and projects. |
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ANIM 2 | 2D Animation FundamentalsUnits: 3Transfer: CSU Formerly Entertainment Technology 19. This introductory course provides a basic overview of the tools used in the creation of 2D digital animation. Through lectures and hands-on projects, students will learn the core principles of 2D animation and be introduced to 2D animation software. This course serves as a foundation for advanced courses in 2D and 3D animation. |
ANIM 20 | Intermediate 2D AnimationUnits: 3Transfer: CSU
Formerly Entertainment Technology 19B. This course allows students to further their understanding and application of the core principles of animation including squash and stretch, anticipation, staging, overlapping action, arcs, timing, and exaggeration through lectures and hands-on projects. Students will also be introduced to the basics of lip-sync and character animation. |
ANIM 21 | Advanced 2D AnimationUnits: 3Transfer: CSU
Formerly Entertainment Technology 23. This advanced 2D animation course is an in-depth analysis of emotion and acting principles as applied to a digital character. Emphasis will be placed on creating convincing performance animation in which characters think, feel, and speak. |
ANIM 22 | 2D Digital ProductionUnits: 3Transfer: CSU
Formerly Entertainment Technology 75. This course covers the digital production pipeline for producing 2D animated short films, commercials, TV series, and feature-length films. Students will have hands-on experience with the following stages of digital production: scanning, timing, clean-up, ink and paint, background painting, sound design, camera movement and compositing. Asset management of digital files will also be covered. |
ANIM 23 | 2D Web AnimationUnits: 3Transfer: CSU
Formerly Entertainment Technology 34. This class focuses on all aspects of creating 2D animation for the web, giving special attention to characters and graphics. Students learn the tricks of controlling file size, special approaches for importing and creating animation, and all other production techniques needed for building complete web animation projects. This course uses Adobe Animate CC. |
ANIM 3 | 3D FundamentalsUnits: 3Transfer: CSU Formerly Entertainment Technology 24. This introductory course provides a basic overview of the tools used in the creation of 3D digital animation. Topics covered include modeling, character rigging, animation, shading, lighting and rendering. This course emphasizes the fundamental concepts of 3D digital animation as well as an understanding of the software. In addition to completing weekly exercises, students will apply the skills they learn to create an individual project. This course uses Autodesk Maya. |
ANIM 30 | Intermediate 3D AnimationUnits: 3Transfer: CSU
Formerly Entertainment Technology 24B. This course focuses on the core principles of animation as applied to 3D characters, covering techniques including posing, timing, weight, anticipation, squash and stretch, overlapping action, and staging. |
ANIM 31 | Advanced 3D AnimationUnits: 3Transfer: CSU
Formerly Entertainment Technology 24C. This course focuses on advanced principles of 3D character animation. Students will learn to create effective performance animation using the fundamentals of acting, staging and exaggeration. Advanced topics such as facial animation, lip-synch and motion capture will also be covered. This course uses Autodesk Maya. |
ANIM 32 | Digital PrevisualizationUnits: 3Transfer: CSU
Formerly Entertainment Technology 24D. In this course, digital previsualization will be covered through the process of using virtual cameras, characters and environments to visualize complex shots or sequences before final production begins. Students will use digital tools along with traditional filmmaking techniques to create compelling 3D cinematic sequences for entertainment projects. Topics covered include shot composition, camera rigging and movement, staging, timing, and editing. |
ANIM 35 | 3D ModelingUnits: 3Transfer: CSU
Formerly Entertainment Technology 25. This course provides an overview of the production process used to create digital assets for pre-rendered and real-time entertainment projects. Using industry-standard tools and methods, students will learn to create production-ready 3D models. Hard surface modeling and UV mapping workflows will be covered. Students will also learn the basic principles of 3D texture mapping as well as methods for optimizing models for 3D game engines. This course uses Autodesk Maya, Algorithmic Substance Painter and Unity. |
ANIM 36 | 3D Texturing and RenderingUnits: 3Transfer: CSU
Formerly Entertainment Technology 26. This course provides an overview of the tools and methods used to texture, light and render 3D characters and environments for pre-rendered or real-time scenes. Areas covered include surface materials, UV mapping, texturing, scene lighting, and rendering for production or portfolio development. This course uses Adobe Photoshop, Allegorithmic Substance Painter, Autodesk Maya and Unity. |
ANIM 37 | 3D Character CreationUnits: 3Transfer: CSU
Formerly Entertainment Technology 25B. This course covers digital character creation techniques from basic design principles to advanced digital sculpting techniques. Students will explore the aesthetic and psychological aspects of design in order to create compelling and original character and creature concepts. Students will also learn the technical aspects of creating 3D character assets from basic stylized characters to high-end, realistic digital sculptures. This course uses Adobe Photoshop, Autodesk Maya, and Pixologic ZBrush. |
ANIM 38 | 3D Character RiggingUnits: 3Transfer: CSU
Formerly Entertainment Technology 25C. This course covers the technical aspects of creating effective animation controls for 3D characters. Using industry-standard tools and methods, students will develop intuitive and efficient character rigs. The use of deformers, constraints, expressions, scripts, utility nodes and kinematic controls will be covered. Students will also be introduced to advanced topics such as skinning, deformations, and facial rigging. This course uses Autodesk Maya. |
ANIM 3A | Introduction to 3D AnimationUnits: 2Transfer: CSU Formerly Entertainment Technology 24A. This course provides a basic introduction to 3D animation, and is intended for students to gain a general understanding of 3D software. ANIM 3A is not equivalent to ANIM 3, 3D Fundamentals. This courses uses Autodesk Maya. |
ANIM 4 | Digital StoryboardingUnits: 3Transfer: CSU Formerly Entertainment Technology 18. This introductory course explores the fundamentals of the storyboarding process used in the entertainment industry. Through the use of computer software and the digital drawing tablet, students will learn the basic principles of visual storytelling including techniques such as staging, composition and camera movement. The class will analyze and discuss the various applications of digital storyboarding for games, web, 2D and 3D animation, and visual effects. |
ANIM 40 | Character DesignUnits: 3Transfer: CSU
Formerly Entertainment Technology 21A. This course explores the process of designing compelling characters for entertainment projects. Students will learn how to develop characters in a variety of styles for 2D and 3D animation production. The course will emphasize the importance of self-expression in character design, and enable students to develop an effective personal style. |
ANIM 41 | Environment DesignUnits: 3Transfer: CSU
Formerly Entertainment Technology 21B. This course explores the process of designing compelling environments for entertainment projects. Students will develop strategies to understand, evaluate and create a variety of environments for 2D and 3D production. Topics covered include visual composition, perspective drawing, digital cinematography, and designing for interactive and virtual environments. |
ANIM 42 | Prop and Vehicle DesignUnits: 3Transfer: CSU
Formerly Entertainment Technology 21C. This course explores the process of designing compelling props and vehicles for entertainment projects. Students will learn how to visually develop concepts from initial sketches to final renderings of objects from the everyday mundane to the fantastic. Emphasis is placed on principles of three-dimensional drawing and the application of design research. |
ANIM 5 | History of AnimationUnits: 3Transfer: UC, CSU IGETC AREA 3A (Arts) Formerly Entertainment Technology 61. This course will explore the history of animation through its earliest beginnings to the present. In addition to the chronological order of events, this course will look at the multi-faceted aspects of this relatively modern art form. The influences of economics and social/political pressures on the art form will be examined. Included will be the study of individual animators and studios, big and small; different art techniques, materials 2D and 3D. The class will also examine the principles of movement and how they apply to the zoetrope as well as the computer. |