ANIM 14 | Animal Drawing2 unitsTransfer: CSU Formerly ET 95. This course provides students with a working understanding of animal anatomy and movement and its comparison to human anatomy and movement. Students will develop skills in proportional and perspective analysis of animal forms. This class will teach students to sketch a variety of animals both from life and from other visualization techniques. |
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ANIM 18 | Perspective Drawing2 unitsTransfer: UC, CSU Formerly ET 91. This course focuses on the principles of three-dimensional drawing. Emphasis is placed on fundamental concepts such as diminution, foreshortening, convergence and shading. Concepts such as horizon lines, vanishing points, and picture planes will be covered. Perspective drawing methods will be applied to rendering interiors, exteriors, objects and figures. |
ANIM 19 | Color Theory and Application2 unitsTransfer: CSU Formerly ET 94. Students in this course will study the development of color perception, harmony, expression, visualization, and the application of color in traditional and digital imagery using a 2D, 3D, or 4D format through a series of problem-solving exercises and projects. |
ANIM 2 | 2D Animation Fundamentals3 unitsTransfer: CSU Formerly ET 19. This introductory course provides a basic overview of the tools used in the creation of 2D digital animation. Through lectures and hands-on projects, students will learn the core principles of 2D animation and be introduced to 2D animation software. This course serves as a foundation for advanced courses in 2D and 3D animation. |
ANIM 20 | Intermediate 2D Animation3 unitsTransfer: CSU
Formerly ET 19B. This course allows students to further their understanding and application of the core principles of animation including squash and stretch, anticipation, staging, overlapping action, arcs, timing, and exaggeration through lectures and hands-on projects. Students will also be introduced to the basics of lip-sync and character animation. |
ANIM 21 | Advanced 2D Animation3 unitsTransfer: CSU
Formerly ET 23. This advanced 2D animation course is an in-depth analysis of emotion and acting principles as applied to a digital character. Emphasis will be placed on creating convincing performance animation in which characters think, feel, and speak. |
ANIM 22 | 2D Digital Production3 unitsTransfer: CSU
Formerly ET 75. This course covers the digital production pipeline for producing 2D animated short films, commercials, TV series, and feature-length films. Students will have hands-on experience with the following stages of digital production: scanning, timing, clean-up, ink and paint, background painting, sound design, camera movement and compositing. Asset management of digital files will also be covered. |
ANIM 23 | 2D Web Animation3 unitsTransfer: CSU
Formerly ET 34. This class focuses on all aspects of creating 2D animation for the web, giving special attention to characters and graphics. Students learn the tricks of controlling file size, special approaches for importing and creating animation, and all other production techniques needed for building complete web animation projects. This course uses Adobe Animate CC. |
ANIM 3 | 3D Fundamentals3 unitsTransfer: CSU Formerly ET 24. This introductory course provides a basic overview of the tools used in the creation of 3D digital animation. Topics covered include modeling, character rigging, animation, shading, lighting and rendering. This course emphasizes the fundamental concepts of 3D digital animation as well as an understanding of the software. In addition to completing weekly exercises, students will apply the skills they learn to create an individual project. This course uses Autodesk Maya. |
ANIM 30 | Intermediate 3D Animation3 unitsTransfer: CSU
Formerly ET 24B. This course focuses on the core principles of animation as applied to 3D characters, covering techniques including posing, timing, weight, anticipation, squash and stretch, overlapping action, and staging. |
ANIM 31 | Advanced 3D Animation3 unitsTransfer: CSU
Formerly ET 24C. This course focuses on advanced principles of 3D character animation. Students will learn to create effective performance animation using the fundamentals of acting, staging and exaggeration. Advanced topics such as facial animation, lip-synch and motion capture will also be covered. This course uses Autodesk Maya. |
ANIM 32 | Digital Previsualization3 unitsTransfer: CSU
Formerly ET 24D. In this course, digital previsualization will be covered through the process of using virtual cameras, characters and environments to visualize complex shots or sequences before final production begins. Students will use digital tools along with traditional filmmaking techniques to create compelling 3D cinematic sequences for entertainment projects. Topics covered include shot composition, camera rigging and movement, staging, timing, and editing. |
ANIM 35 | 3D Modeling3 unitsTransfer: CSU
Formerly ET 25. This course provides an overview of the production process used to create digital assets for pre-rendered and real-time entertainment projects. Using industry-standard tools and methods, students will learn to create production-ready 3D models. Hard surface modeling and UV mapping workflows will be covered. Students will also learn the basic principles of 3D texture mapping as well as methods for optimizing models for 3D game engines. This course uses Autodesk Maya, Algorithmic Substance Painter and Unity. |
ANIM 36 | 3D Texturing and Rendering3 unitsTransfer: CSU
Formerly ET 26. This course provides an overview of the tools and methods used to texture, light and render 3D characters and environments for pre-rendered or real-time scenes. Areas covered include surface materials, UV mapping, texturing, scene lighting, and rendering for production or portfolio development. This course uses Adobe Photoshop, Allegorithmic Substance Painter, Autodesk Maya and Unity. |
ANIM 37 | 3D Character Creation3 unitsTransfer: CSU
Formerly ET 25B. This course covers digital character creation techniques from basic design principles to advanced digital sculpting techniques. Students will explore the aesthetic and psychological aspects of design in order to create compelling and original character and creature concepts. Students will also learn the technical aspects of creating 3D character assets from basic stylized characters to high-end, realistic digital sculptures. This course uses Adobe Photoshop, Autodesk Maya, and Pixologic ZBrush. |
ANIM 38 | 3D Character Rigging3 unitsTransfer: CSU
Formerly ET 25C. This course covers the technical aspects of creating effective animation controls for 3D characters. Using industry-standard tools and methods, students will develop intuitive and efficient character rigs. The use of deformers, constraints, expressions, scripts, utility nodes and kinematic controls will be covered. Students will also be introduced to advanced topics such as skinning, deformations, and facial rigging. This course uses Autodesk Maya. |
ANIM 3A | Introduction to 3D Animation2 unitsTransfer: CSU Formerly ET 24A. This course provides a basic introduction to 3D animation, and is intended for students to gain a general understanding of 3D software. ANIM 3A is not equivalent to ANIM 3, 3D Fundamentals. This courses uses Autodesk Maya. |
ANIM 4 | Digital Storyboarding3 unitsTransfer: CSU Formerly ET 18. This introductory course explores the fundamentals of the storyboarding process used in the entertainment industry. Through the use of computer software and the digital drawing tablet, students will learn the basic principles of visual storytelling including techniques such as staging, composition and camera movement. The class will analyze and discuss the various applications of digital storyboarding for games, web, 2D and 3D animation, and visual effects. |
ANIM 40 | Character Design3 unitsTransfer: CSU
Formerly ET 21A. This course explores the process of designing compelling characters for entertainment projects. Students will learn how to develop characters in a variety of styles for 2D and 3D animation production. The course will emphasize the importance of self-expression in character design, and enable students to develop an effective personal style. |
ANIM 41 | Environment Design3 unitsTransfer: CSU
Formerly ET 21B. This course explores the process of designing compelling environments for entertainment projects. Students will develop strategies to understand, evaluate and create a variety of environments for 2D and 3D production. Topics covered include visual composition, perspective drawing, digital cinematography, and designing for interactive and virtual environments. |